Despite what delusional forum chimps might tell you, we all know that
the graphics hardware inside today's consoles looks like a meek albino
gerbil compared with the healthy tiger you can get in a PC. Compare the
GeForce GTX 580's count of 512 stream processors with the weedy 48 units
found in the Xbox 360's Xenos GPU, not to mention the ageing GeForce
7-series architecture found inside the PS3.
It seems pretty amazing, then, that while PC games often look better than their console equivalents, they still don't beat console graphics into the ground. A part of this is undoubtedly down to the fact that many games are primarily developed for consoles and then ported over to the PC. However, according to AMD, this could potentially change if PC games developers were able to program PC hardware directly at a low-level, rather than having to go through an API, such as DirectX.
It seems pretty amazing, then, that while PC games often look better than their console equivalents, they still don't beat console graphics into the ground. A part of this is undoubtedly down to the fact that many games are primarily developed for consoles and then ported over to the PC. However, according to AMD, this could potentially change if PC games developers were able to program PC hardware directly at a low-level, rather than having to go through an API, such as DirectX.
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via Bit-Tech
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