Monday, September 20, 2010

Developing graphics was a too complex challenge for mighty Intel


Thomas Piazza, Intel Architecture Group Director, Graphics Architecture, spoke honestly about the failings of Intel's Larrabee graphics architecture at this year's IDF.
At a group panel discussion with the Intel Fellows, essentially some of the smartest people at Intel, Intel's head graphics honcho was quizzed about Larrabee.
When asked if they ever expected to see a Larrabee-based graphics part coming out at all, the entire panel looked directly at Piazza, as he hunkered down in his stool.
"I honestly thought i'd get through two days without someone asking me that..." he said, followed by a simple, "I don't think so."
The Larrabee project was Intel's great hope of creating a serious consumer graphics card. For years Intel kept hinting at the power and ultra-programmable design of the thing, even going so far as to show a rather weak demo at last year's IDF in San Francisco.

via TechRadar

No comments:

Post a Comment