Tuesday, June 7, 2011

Nvidia PhysX 3.0 will support multi-core CPUs

As E3 shows us the fruits of game developers' latest labors, Nvidia has served up a little something especially for those developers: a new version of its PhysX physics middleware SDK. The updated development toolkit, in Nvidia's words, "has been over three years in the making and features a new modular architecture and a completely rewritten PhysX engine." It's available now from this page.

Nvidia goes into more detail about PhysX 3.0 on its official blog. Additions in PhysX 3.0 include the ability to merge multiple actors into a single "aggregate . . . managed as a single bounding-box entity" to simplify collision prediction, more efficient streaming of actors into scenes, and improved artist tools.

Continue reading via The Tech Report

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